
Iterating the Design of a Volumetric Display Retrospective and v3 Plan
Retrospective on three volumetric display builds — from LED strip on a drill to Unreal Engine-driven persistence-of-vision sphere — and plans for the next iteration.
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Retrospective on three volumetric display builds — from LED strip on a drill to Unreal Engine-driven persistence-of-vision sphere — and plans for the next iteration.

Producing lights and projections for NYE 2022 at Brooklyn Burj: Arduino-driven LED installations, SpriteKit projected visuals, and DJ booth graphics for three event areas.

Optimizing a pipeline from iOS SceneKit framebuffer to Fadecandy-driven LED matrices over WiFi, covering OPC protocol, pixel mapping, and real-time color correction.

Building a DIY cylindrical POV display across three iterations using Teensy, WS2812B LEDs, servo motors, slip rings, and hand-spun steel rods for volumetric effects.

Scaling tensegrity structures from craft-store models to a 12-foot outdoor LED installation using PVC, bungee cord, plexi tubes, and Arduino-driven addressable LED strips.